But I found the default settings to work well (at least my head size).
#Waves nx demo software#
You can even measure your head circumference to give the face recognition software more accurate details. So the plugin uses face recognition technology to determine where your head is in this virtual space. Notice on the plugin how when you move your head around, it picks it up in the plugin. NX uses a feature called head tracking which uses your camera on your computer to track the movements of your head. As this plugin is only being used as a reference, you don't want to apply the NX imaging to your final track. Then you'll go about your mixing with your headphones on, but make sure to bypass this plugin before you export/bounce out your audio. So if you have some mastering plugins on your master output, make sure to add it after them in the chain. You need to add an instance of it as the last plugin on your master output. Setupįirst, there is a specific way to set up this plugin in your DAW. But beware, if you use headphones a lot you're gonna definitely have to add this to your arsenal of tricks. It's worth noting that there's 14-day demo, so you can try it out and hear how well it works. This is where this plugin shines-it uses Waves new advanced NX technology to replicate the sound of an actual room when you're wearing your headphones. And because of this, what most often happens is that you over compensate on the mix elements like panning tracks too wide or applying too much reverb. This results in a sort of warped sense of the stereo image of the music you're listening to on headphones.
So what's missing from headphones when you use them to mix is the natural depth of a room, and the natural reflections that occur. What NX does is it creates a virtual mix room for you when you're using headphones. It works great, but there's something extra that I really like with this plugin. So when I saw that Waves had released the NX plugin for mixing with headphones, I had to try it out. I know it's not ideal, and I'd rather use studio monitors when possible, but I work a lot with headphones (to produce music when the baby sleeps, etc.), so anything that can improve this gets tested in my books. I'm constantly on the lookout for great tools to use for production when using headphones. Gary Hiebner checks it out, and quite frankly finds it very, very impressive. Don't do that.Waves Audio's NX (virtual mix room for headphones) has caused a bit of a stir since it was released. my "what the hell" moment came when I forgot to bypass NX before rendering. I don't remember ever changing a mix based on what I heard when I turned my head or leaned back, but that may just be me. I'm not buying the $100 Nx Head Tracker, but I may now buy a webcam for my recording PC, since it can use a cam to track head movements and adjust. I thought it sounded a tiny bit hotter when on (and I hate anything that makes you think it sounds better because it sounds louder), but that's adjustable, so I made a really small tweak to the Level knob.
reverb on a lead) sounded flat and got a little tweak on the effect. A couple of things that sounded mushy before (e.g. I had to re-EQ a kick that was muddy and also found that some sibilance that was annoying on my HS7's was killing me using NX and cans. It also made me go back and tweak some things, not just on bottom but on top. There's definitely a spatial difference between having NX on and having it off, and it's more like what I hear in my little HS7s. I also have older ears than a lot of you. NOTE: I'm a lot less accomplished at this than a lot of you, and only do song demos here in my horribly untreated room. Yeah, I did it and spent some time with it already.